AI Insights · Timothy · October 2022
Top 5 Roguelike Games Performance in South America: Q3 2022
Explore the performance trends of the top 5 roguelike games on a unified platform in South America during Q3 2022, based on Sensor Tower data.
During the third quarter of 2022, the top 5 roguelike games on a unified platform in South America showcased varying performance trends in terms of weekly downloads, revenue, and active users. The data provided by Sensor Tower gives us a detailed look at how these games fared.
Diablo Immortal from Blizzard Entertainment, Inc. experienced a notable decline in weekly downloads, starting from 86K in late June and dropping to around 13K by the end of September. Weekly revenue also saw a downward trend, beginning at approximately $176K and ending at $134K. The game's weekly active users decreased from 475K to roughly 222K over the same period.
Soul Knight from 泽阳 李 maintained a relatively stable number of weekly downloads, with figures fluctuating between 53K and 42K. Revenue trends showed peaks and troughs, starting at $2.1K, peaking at $6.2K, and settling at $4.2K. Active users remained robust, with numbers hovering around 546K to 660K throughout the quarter.
RAID: Shadow Legends by Plarium Global Ltd had consistent weekly downloads, ranging from 27K in late June to 22K by the end of September. The game’s weekly revenue saw modest fluctuations, beginning at $20.5K and ending at $23.4K. Active users displayed a steady trend, maintaining around 60K throughout the quarter.
Looney Tunes™ World of Mayhem from Scopely, Inc. experienced an increase in weekly downloads early in the quarter, peaking at 25K in late July and then declining to about 13K by the end of September. Revenue showed a similar trend, with figures starting at $4.6K, peaking at $6.2K, and ending at $3.1K. Active users increased initially from 31K to 41K and then stabilized around 29K.
The Way Home: Pixel Roguelike by Concode Corp. saw a significant rise in weekly downloads from 6.3K in late June to a peak of 25K in early August, before stabilizing around 17K by the end of September. Revenue trends followed a steady upward trajectory, starting at $95 and reaching $397. Active users also increased from 6.8K to 37K by the end of the quarter.
For more insights and detailed analytics, visit Sensor Tower.